WebJust add a Collider (or Collider2D) to your Gameobject and then you can the function below to a script on the gameobject. If it's in the "active" part of a scene, make sure to set … WebMar 11, 2024 · 要判断一个点击区域是否在其他UI内,可以使用Unity的事件系统和射线检测功能。以下是一个示例脚本: ```csharp using UnityEngine; using UnityEngine.EventSystems; public class ClickDetector : MonoBehaviour, IPointerClickHandler { public bool IsClickInsideUI(Vector2 screenPoint) { …
GitHub - RAJASHEKHAR-V/matchGame-ReactJS
Attach to the game object you want to monitor. Check here on how to do it. You can you the generic GameObject.AddComponent () to do it in runtime. Share. Improve this answer. Follow. edited Jun 28, 2024 at 7:31. answered Jun 28, 2024 at 7:24. Athanasios Kataras. WebDec 16, 2024 · The problem I'm facing right now is that I can't figure out a way to make the code sense (in real time) if the axes object is clicked on. The best I can do is to implement a pushbutton to display the CurrentPoint on my axes, however, I'd like to make it spontaneous. I see that with the ButterDownFcn applied on the figure (GUI background) … ttc 900 bus
【Unity】RayでGameObjectのクリックを検出する方法
WebDie visuelle UGUI-Erstellung und die zugehörigen Ereignisse sind sehr praktisch. Die dynamische Erstellung kann mithilfe des erstellten Prefab instanziiert werden, aber die zugehörigen Ereignisse sind etwas kompliziert. WebCreates the hotspot, with the option to undo. void OnWizardCreate () { // Applies all the settings specified in the window to the actual script on the hotspot object hotSpot = hotSpotObject.AddComponent () ; hotSpot.hotSpotID = hotSpotID ; hotSpot.runExternalFunction = runExternalFunction ; hotSpot.sendHotSpotIdExternal = … WebRAJASHEKHAR-V. /. matchGame-ReactJS. Public. main. 1 branch 0 tags. Go to file. Code. RAJASHEKHAR-V Built match-game-app using class, functional component of ReactJS. ttc 91 woodbine